﻿using Game;
namespace Mekiasm
{
    class MekCombiner : MachineRotateAbleItem
    {
        public static int Index;

        public MekCombiner(string n) : base(n)
        {
            
            textureSlots = new int[] { 107, 93, 94, 92, 109, 77 };
        }
        public override bool IsInteractive(SubsystemTerrain subsystemTerrain, int value)
        {
            return true;
        }

    }
}
